Walk Cycle:
One of the earlier works I did this year, this simple walk cycle was my first time making a humanoid character, so I had to use aspects such as joints and easing to make it look realistic. Additionally, I didn't use Photoshop to draw my character (the Pug Butler), but instead drew it on paper and scanned it in. I liked this project because it was my introduction to character animation, which is a field I'm interested in. As my first time, it wasn't perfect, though, as some of the motions I made to make the walk look realistic, such as the head bobbing and arms swaying, looked kind of unnatural in the end. In the future, I'll need to keep fine-tuning the movements to learn how to make it look smooth.
The Delivery:
My first true story animation, The Delivery is currently the largest scale project I've made, taking many hours and lots of work to finish. It incorporated all I had learned in previous projects, including the walking from the project above, but I also learned much more, on my own and from others. Throughout my work, I ran into several situations where I needed to incorporate tools I didn't know (such as the Track Mattes I've posted about previously), so I just had to look up how to make it work, giving me more skills for future projects while making this one better. While this is definitely my best 2-D animation yet, improving all I had done in previous projects like the walk cycle, but still, I could've changed some things a bit to make it even better. After seeing peoples' reactions to it, I realized that I'm the only one that understood the story 100%, so adding small things, like music and sound effects, would likely add a lot to the atmosphere.
Hammer:
After I got used to working in the 3-D environment of Maya, the first complex model I made was this hammer. I learned many tools within Maya making this that I've used a lot since then. This was the first model I made where I had to move specific faces and vertices, which is a vital skill to have when designing anything that isn't as simple as a sphere or cube. I also used Bevels to make the rounded hammer head and the handle look more realistic. This was also the first time I used lighting on a real model, and I used a spotlight to really emphasize the hammer in the image. In this picture, I noticed that the shadows, as well as the edges of the spotlight are a bit rigid, but as I continued to work in Maya, my knowledge of "what does what" in the lighting has gotten better now.
Ice Cream:
This was the first true 3 dimensional animation I made, and for the first one, it turned out pretty smooth. To make it look like a true scene instead of just floating in a void, I made a set, with walls, a floor, and a table in a room. Besides some basics in the Castle project, this was the first time I used textures extensively, in the ice cream itself to give it bumps, but also in my own places, like the tile floor or the painting on the wall. I had to do a lot of experimenting with all the tools to get everything right, but it ended up working out fine. I also learned how to use the Outliner, which came in handy for grouping just the right shapes to rotate for the animation, making sure to include the 3-D texture boxes so the patterns on the ice cream didn't move. Really, I'm not sure what I would change in this project; I could zoom into the main rotating area, but then, the set I worked so hard on wouldn't be seen, so I'm fine with it as it is.
Pen:
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